Week 1 - Borrowed Assets


I've begun by using this tutorial for guidance. Featured image is not original work.

This game follows my space theme but I quickly found out it was more complicated with more objects, scripts and arrays! Thankfully, I can perform some of the actions described in the tutorial much faster due to my previous experience, but there's still a lot I'm learning.

The newest thing I've learned about is something I've learned about is the Euclidean Torus. It's when a sprite rolls off the screen on one side and rolls on on the opposite side (Euclidean refers to the visual map created in 2D Space, a Torus is a doughnut shape, like an ever scrolling map). It's used for scrolling, seamless backgrounds, I think, can't wait to try it in other projects for parallax.

After this, I'll be coding the individual behaviours of the game objects.

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