Week 2 - New Frontiers
Continuing from last week’s progress (Importing sprites and sounds), I’ve started to code the Game Controller. Not much has changed visually, but looking at a person doesn’t tell you how their guts work after all.
I’ve created a Game Controller that performs much more complex tasks like tracking the high-score across games, a life count, wave count, the number of objects on screen. I can’t wait to share this with all of you.
Working with objecting oriented programming reminds me of a spider’s web in the way that there’s an outline with the three concepts on input, process, and output holding it together, at the edges, the game controller in the middle, connecting the other assets, and influencing the rest of the web. You know what else a spider web does? Catch bugs.
According to the recommendations given to me by first tutorial, I’ve continue to write example code out by hand instead of copy/pasting what was provided. This has led to a deeper understanding of what I’m writing, especially the subtlety of seemingly repeating but quite different code. This has also given way to figuring out the rookie errors of a budding programmer, but like any art, it is a practice and sharpening of my diligence.
Next week, I hope to provide some more visually stimulating content as I code the the game objects for actual gameplay.
P.S.:I still haven’t figured out how to comment properly
Asteroids I
My attempt to make another retro game
Status | Canceled |
Author | The Pixel Mixery |
Tags | 2D, Arcade, pixel, Pixel Art, Singleplayer, Top-Down, Top down shooter |
More posts
- Week 1 - Borrowed AssetsOct 08, 2018
Leave a comment
Log in with itch.io to leave a comment.