Overhaul
Plaque Blaster » Devlog
After some drastic personal changes in regards to addressing my health and illegal housing situation, I've come back (now with streaming) to continue development over the summer break. I thought the game looked too childing and samey, so I looked into making it look more polished. The updates are as such:
- All graphics reduced to 2/3 of its size
- All enemies now hone in on the player
Enemy | Enemy Behaviour | Enemy Death |
---|---|---|
Candy corn | N/A | N/A |
Hard Candy | N/A | Splits off into 4 quarters, sub enemies |
Candy Cane | Shoots mint drops at player | N/A |
Gummy | 2 Lives | N/A |
Pop Rocks | Drops Bombs | N/A |
In the future:
0.6 = Adding veggie-based items to vary gameplay
0.7 = Narrative
0.8 = Boss
0.9 = UI and prettifying
Files
pixelicious-win-32.zip 77 MB
Version 0.5 Dec 11, 2019
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Plaque Blaster
Sweet revenge of the harvest
Status | On hold |
Author | The Pixel Mixery |
Genre | Action |
Tags | 2D, Boss battle, Creative, Cute, High Score, Pixel Art, Short, Singleplayer, Top down shooter, Unreal Engine |
More posts
- Looking for that sparkJan 16, 2022
- Still in limbo, I'm somehow aliveJan 02, 2022
- The Ui reboot is launched!Jan 15, 2021
- Update 0.4!Aug 20, 2019
- Alpha 2 UpdateJul 05, 2019
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